Ghost Kitchen toolchain

Make the form.
Map the surface.
Give it a skin.

Three applications in development, each focused on one legible part of bringing a digital object into the world.

A detailed neutral 3D head model with selected topology highlighted in cyan
01 / Form

In development

Pivox

3D modeling

A focused modeling environment for shaping production-ready 3D form.

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A 3D head with a checker texture and separated UV islands outlined in cyan
02 / Surface

In development

Mapper

UV unwrapping

Purpose-built UV preparation that makes complex surfaces understandable.

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A partially textured digital head beside albedo, normal, and material texture swatches
03 / Material

In development

Skin

Material painting

A material-painting workspace for giving digital objects a believable surface.

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